The Struggle for Reality

Tantz_Aerine at 12:00AM, Nov. 21, 2020



What is real, really?

Can we trust our senses that what information they are giving us is objective? There are many thinkers and philosophers that posit we cannot. That as long as the messages get to our brains, it feels real even if it isn't.

If we can't ...





read more

Shuffling a character off this mortal coil

Emma_Clare at 12:00AM, Oct. 30, 2020



Whether it be planned from the beginning, or a sudden decision, some characters just have to go. As a creator, one should endeavour to do it for the right reasons. Shuffling off this mortal coil may be a catalysing event for the plot, a much needed kick for the protagonist ...

read more

Monty Oum - "Keep moving forward"

Emma_Clare at 12:00AM, Oct. 23, 2020



Recently I have been procrastinating on publishing a video. I have all the elements in there, it just needs the final touches, but when I look over it, I keep thinking, “Is this good enough?” “Will this be enough?” “Am I a fraud?” These questions plague me as I create ...

read more

Happy Endings

Tantz_Aerine at 12:00AM, Oct. 3, 2020



Who doesn't love a happy ending?

Eh, there are a good few people I've met that just turn their noses up at happy endings, because apparently according to their opinion, happy endings are for the weak.

But for all other normal people, a happy ending is a good ...





read more

Thumbnails in comics - Why you should be using them

Emma_Clare at 12:00AM, Sept. 4, 2020



When crafting a visual narrative, creating thumbnails is a crucial and often overlooked part of the process. It’s about helping you figure out the pacing and dialogue over the course of a chapter or issue of your comic. As the story comes together you’ll also be able to ...

read more

Assembling your outline

Emma_Clare at 12:00AM, Aug. 21, 2020



August is coming to an end which means the deadline for the DrunkDuck Horror Anthology of 2020 is fast approaching. When building a house it’s good to get the foundations down; for comics that means creating your outline. This applies to any story regardless of length. As you're ...

read more

The Abyss

Tantz_Aerine at 12:00AM, Aug. 15, 2020



Whoever fights with monsters should see to it that he does not become a monster in the process. And when you gaze long into an abyss the abyss also gazes into you


I am not a fan of Nietzsche (shocker, I know) but this is a quote of his that ...



read more

Stock images and backgrounds

Emma_Clare at 12:00AM, July 24, 2020



My comic partner and I are in the process of updating one of our comic series. We’re doing this in part to fill some plot holes (and potentially dig some new ones). However we’re also updating the artwork as it is quite old now and doesn’t match ...

read more

Using 3D Art to Create Comics by Genejoke part 4

Banes at 12:00AM, June 18, 2020



This is the final part of Genejoke's epic on creating 3D Comics. The articles accompany his new video tutorials

The Video - Part 4:https://www.youtube.com/watch?v=DDNn40Xewik


Part 4


Da finale


Lighting and rendering.


This will be the final part as there are definite limits to ...















read more

Second Guessing Yourself

Tantz_Aerine at 12:00AM, June 6, 2020




Constructing a story is a work of high creativity and love. Enthusiasm and personal interest in it are required if the story is to have quality and engagement, be unique and full of personality. While writing we look forward to certain scenes or sequences that we expect to have special ...


read more

Forgot Password
©2011 WOWIO, Inc. All Rights Reserved Mastodon