When you're creating the look of your fictional world what can really help you in the design of the look and feel of it is coming up with a “Design Language”.
What I mean by this is the theme of the overall look of things and the reasons for ...
QUACKCAST 419 - The Rating Game
Ozoneocean at 12:00AM, March 26, 2019 LISTEN on our new player!
Listen on Stitcher - https://www.stitcher.com/podcast/drunkduck-quackcast
Or TuneinRadio - https://tunein.com/podcasts/Books–Literature/Drunkduck-Quackcast-p1150194/
It's the rating game! Yeah!
This Quackcast was inspired by Emma Clare's newspost on Friday about rating levels. On Drunk Duck we have 4 rating ...
QUACKCAST 414 - Bad Hollywood
Ozoneocean at 12:00AM, Feb. 19, 2019 LISTEN on our new player!
Listen on Stitcher - https://www.stitcher.com/podcast/drunkduck-quackcast
Or TuneinRadio - https://tunein.com/podcasts/Books–Literature/Drunkduck-Quackcast-p1150194/
Hollywood has a tendency to simplify or completely alter stories to make them more mainstream and appealing to their idea of a popular audience.
In this Quackcast ...
How Horror Can Make Us Better Writers by El Cid
Banes at 12:00AM, Oct. 25, 2018
This is a guest post by El Cid, who was kindly enough to write one for us.
Check out El Cid's Transneptunian! (nsfw)
https://www.theduckwebcomics.com/TransNeptunian/
I don't personally view horror so much as a genre, but rather as an ingredient. A little dash of horror ...
Quackast 385 - Drawing the line
Ozoneocean at 12:00AM, July 31, 2018 LISTEN!
In this Quackcast we talk about where the line is for YOU in your work about what subjects and imagery are too far for you. What is too horrible, too controversial, too extreme for you to approach? Is it blood and gore, something controversial and political, swearing, religious, sexual ...
Grit --> Gore --> Gorn : When is it true to subject matter and when is it porn?
Tantz_Aerine at 12:00AM, Aug. 5, 2017
We’ve heard it and experienced it many times: For a creator to make an impact, to truly etch his/her message in the brains of his/her audience when it comes to art, from novels to films to comics, imagery with a high shock value is employed or simulations ...