Rules and Roles:
Townstreet, 1940. America is on the brink of death and times are grim. There is no city that has been hit as hard as Townville, a big town filled with criminals, gangsters and clowns.
People wish for their agony to end, for times to start looking up for a change. And then, the mayor got killed. Indicating the return of the gangsters, the crooks, the Mafia.
This game will almost use standard rules, with the addition of several roles and the altering of others.
The game takes turns, alternating between day cycles and nights. Each cycle takes 24 hours and will end when the GM posts his narration. Each narration is scheduled to be released around 20.00 hours GMT. Since players can hail from all over the world, it is important that they know which time zone they are in so that they can know when to expect the next narration. Here's a GMT conversion table.

"Here's how it works. Figure out where in the world you live and locate that place on the map. Follow the line you're living in down to the bottom of the map and locate a number down there. Use that number to change the time. If you live in a +6 zone then the narration will be up at 02.00 at night. If you live in a +12 then it will be up at 08.00 in the morning.
Roles:ELECTED/GRANTED POSITIONS These are additional roles and powers that can be granted to some of the players, via election or random selection. Use them wisely.
MayorThe Mayor is elected at the start of the game and has numerous roles. His special abilities are:
The power of persuasion: The mayor can replace one vote of his choosing with a vote of his own.
Desperate times, desperate measures: The Mayor can declare 1 double lynch anytime during the game When a double lynch is in effect each player gets two votes on two different people.(must notify me during night cycle or early on in the day so voting can be arranged accordingly).
Your sacrifice is appreciated: Both mayor and Pardoner cannot be killed during the night while the bodyguard(s) remain alive. The mayor will be able to pick both his bodyguards. If a Mafia is chosen as a bodyguard the Mafia-bodyguard will be able to kill the mayor. A bodyguard has to be chosen before the start of day two, the mayor will not be able to die before that time.
A day of grief: The Mayor has the option of insta-lynching one player by the end of Day 1, once he's won the election. No voting takes place. Whoever the Mayor picks gets lynched. Take heed though if you plan to use this ability since no clues have been given that could help point you at a criminal at that time.
PardonerAs a check and balance to the Mayor, the pardoner is the runner up to the Mayor.
A day of grief: The pardoner has the ability to cancel two lynches throughout the game. When cancelling a double lynch the Pardoner needs to pick only one person to be pardoned.
I'm the runner up: When the mayor dies the pardoner takes his power of persuasion, he also gets the strength to live through two kills before dying, this power is only in effect after the mayor dies. A lynch will still kill the pardoner.
The pardoner will also be protected by the bodyguards but will not be told their identities, if a Mafia is bodyguard the Pardoner will still be protected.
BodyguardTownies or Mafia will receive the role of bodyguard once the mayor has been elected. The bodyguards will be informed of their identities if the Mayor has chosen them. As long as the bodyguards are alive, the Mayor and the Pardoner cannot be killed via night hits except if a bodyguard is Mafia. A bomb sent to a protected person will also be intercepted, even when a bodyguard is Mafia.
PRO TOWN! Lynch a bad guy during the day. Survive the night. Rinse and repeat. Players who are Pro Town are in business to save Townston from corruption.
VigilanteYou are the caped crusader of Townston. A masked man who has decided to take the law into his own hands.
Kill, Kill: Each night you can target and kill someone who you believes to be a villain. Be careful who you chose though because you just might be taking out a friendly.
I know who you are: If the vigilante is killed everybody will be informed of the identity of his killer.
ParamedicProtect: You have the ability to watch one other player during the night, which you must tell me about before the end of night. When a player is watched he cannot die. If two Mafia target the same protected person in the same night the Paramedic dies instead of the target, he does take one of the Mafia with him.
The narrative will state that someone was attacked but saved and the narration will include a clue pointing out the identity of the attacker, the target and the Paramedic. It does not matter if the paramedic chooses to watch someone before or after he is attacked; he will protect that person regardless. The Paramedic will also intercept bombs sent to a townie during the night he is under watch and can discover planted bombs.
VeteranYou've been around the block a few times and know how to escape an attack on your life. But for how long? The veteran gets two lives, meaning two hits must be made on him before he dies. A veteran can survive a bombing attempt if he still has both night lives and it will not count as a hit attempt.
The PigThe Pig is after the bad guys of Townston. His reasonable reasoning skills and numerous contacts makes him the best investigator in the Town. The Pig is capable of using his powers both day and night.
And you are?: Using this ability the Pig can find out much about the person that he's scrutinizing. Things like, what size of shoes he wears, his favorite brand of toothpaste, magazine subscription but most importantly, he can find out if the villager is a Pro Townie or a criminal. (Mafia and serial killers will show up as criminals, unless they have powers to help hide their identities.) This power can only be used twice.
Who dun it?: Whenever a crime has been committed, it's up to the pig to investigate the crime scene. Should he choose to investigate someone, the detective can figure out if that someone was responsible for the crime (The detective can ask the GM if a specific player committed a specific crime and get a yes/no answer).
Protective custody: The cop can pick one person a night that will not be able to do anything, he will also not be able to be killed. This power can be used every night besides his other powers. He can not choose the same person twice.
ParanoidThe paranoid is a wee bit unhinged by his experiences in some horrible and bloody war. During days, he's perfectly normal but during the night he keeps to himself and relives the horrors of his past. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or townie (such as a paramedic opting to protect him). The Paranoid is unable to NOT kill, but will only kill one person a night. Should two persons interact with him during the night, the first person will die but the second will not. Special note, investigation powers can be used on him without fear of death since the Detective is merely investigating him and checking his background and is not directly interacting with him. Also, the paranoid is not aware that he's insane and thus believes himself to be a normal townie.
TownieAs a townie, you stand to loose big, should the mafia ever manage to take control of the town. Be critical! Be suspicious! Most importantly, be on time to vote for a lynch or you won't have any fun at all.
CRIMINALS!MAFIAThe mafia’s win condition is to kill all the townies and rival opposition. Unlike townies, all mafia members know who each other are. All mafia members can kill once per night cycle. With the exception of the Godfather, a mafia member cannot kill fellow mafia.
GodfatherLike the Mayor, the godfather has several special abilities in his arsenal.
Send him a message: The godfather is able to leave a severed horse head in the target's bed. This will scare the targeted player, causing him to go into hiding for the next day and night cycle. During this time the player can't perform any action at all. He can't vote for the next lynch and he can't use his powers if he has any. While the player is in hiding he can't be killed. A person who's already been targeted with a horse head attack can't be targeted again.
Call in a favor: The Godfather can once per game, cancel a lynch. If he uses that ability, during a double lynch, both lynches are canceled.
Behind the curtains: The Godfather doesn't dirty his hands since he has his goons to carry out his orders. The godfather will appear as a pro-townie to the Pig. He's also considered to be protected if he's attacked during the night.
Now it's personal: The godfather has decided to take actions into his own hands. By brandishing his pistol the leader has taken to the streets. He gains the ability to kill once per night but looses all benefits he received from his Behind the curtains power. If the godfather is the only mafia member left, this power is automatically activated.
I make an offer: The Godfather can pick one person after day 1 to be converted to a Mafia, this power can be used only once and can be used besides his other powers.
Mad HatterKa-Boom: Each night, the Mad Hatter is able to plant a single bomb on someone or detonate a bomb that's already been planted. He can't plant a bomb and detonate during the same night. The Mad Hatter can at most keep two undetonated bombs in circulation but is free to plant more once he's detonated or lost one of them. Every time he detonates a bomb, a clue is given about his identity. Should the mad hatter be killed either through a lynch or a night hit, all bombs in circulation will detonate, killing his targets. If a target of his somehow dies by other means, the bomb will still explode but not do anything, a clue will still be given about his identity. Bombs can be intercepted by a protector, giving a clue to the identity of the Mad Hatter as well. Also if a paramedic chooses to protect someone with an undetonated bomb already planted, it will be discovered.
HitmanKill, Kill:You are the mafia hitman. Each night you get to stab somebody in the face. Don't forget to have fun.
SERIAL KILLERS While these individuals are not allied with the Mafia, they're none the less dangerous people. Their ultimate goal is to be the last people standing or cause as much chaos as possible.
PsychopathKill, Kill: If it moves, you kill it. If it's standing still, you shake it so it moves and then you kill it. You love the smell, taste and texture of blood. Your epiphany is the sound of a screaming victim. In short, you're not right in the head. Each night you must kill someone of your choice to satisfy your blood lust. Leave none left standing. If a kill fails because the target is protected you die.
Renegade Cop: You used to be a pig but you got shot on the job, leaving you unable to defend the law.
No you don't: You can call one person a night, that person will not be able to do what he tried. If he tried to kill then you can pick another target for him, if he tried to protect someone then you can pick another target for them too.
Not anymore: You can protect one person in the game one night, anyone interacting with that person will be killed by you.
I wrote the book on this: You can add one person to a lynch once in the game, the person you pick will be killed lynched too.