I'll talk about fantasy type adventuring. No, not the kind that Bear Grills and those outdoorsey types practice. Stuff like Dungeons and Dragons, Fatal Fantasy, etc…
My tip is…
Approach a treasure chest carefully. It could be boobytrapped. Or it may have sharp teeth, a stucky tongue, and may be drooling uncontrollably…
yeah… my first “weird” thread of the year… hehehe…
Comic Talk and General Discussion *
Give tips on adventuring!
Lonnehart
at 5:19PM, Jan. 4, 2010
last edited on July 14, 2011 1:39PM
same
at 5:38PM, Jan. 4, 2010
1. Bring companions.
or be prepared if youre going alone
2. Plenty of potions
3. Bring the best weapon to suit your class
4. And aparently fishing is the in thing.
or be prepared if youre going alone
2. Plenty of potions
3. Bring the best weapon to suit your class
4. And aparently fishing is the in thing.
last edited on July 14, 2011 3:19PM
ramlama
at 7:39PM, Jan. 4, 2010
If you're going into an old-school dungeon, always remember to bring door spikes and a small mirror. Those things used to be standard supplies, along with the ever-present 10 foot pole, but they've fallen into obscurity.
Door spike: Because you don't want that door slamming shut behind you. Or because you want a quick way to jam a door so whatever is on the other side is slowed down.
Palm-sized mirror: Because poking your head around the corner to see what's on the other side is stupid. Angle it downward to minimize reflection of light and start scanning from the nearest and lowest until you have a gist of the full layout (or a footcount on the opposition).
Door spike: Because you don't want that door slamming shut behind you. Or because you want a quick way to jam a door so whatever is on the other side is slowed down.
Palm-sized mirror: Because poking your head around the corner to see what's on the other side is stupid. Angle it downward to minimize reflection of light and start scanning from the nearest and lowest until you have a gist of the full layout (or a footcount on the opposition).
last edited on July 14, 2011 3:00PM
Lonnehart
at 1:38AM, Jan. 5, 2010
ramlama
If you're going into an old-school dungeon, always remember to bring door spikes and a small mirror. Those things used to be standard supplies, along with the ever-present 10 foot pole, but they've fallen into obscurity.
Door spike: Because you don't want that door slamming shut behind you. Or because you want a quick way to jam a door so whatever is on the other side is slowed down.
Palm-sized mirror: Because poking your head around the corner to see what's on the other side is stupid. Angle it downward to minimize reflection of light and start scanning from the nearest and lowest until you have a gist of the full layout (or a footcount on the opposition).
The two make sense, but what about the ten foot pole? I personally would bring along a collapsable ten foot pole. The thing would be a lot of trouble to carry at all ten feet…
I'd also bring along a boomerang. Heck, if the natives of Australia can use it to kill things I could too. :)
last edited on July 14, 2011 1:39PM
TheFlyingGreenMonkey
at 2:02AM, Jan. 5, 2010
When in doubt send in the most expendable party member first.
last edited on July 14, 2011 4:18PM
AQua_ng
at 5:55AM, Jan. 5, 2010
K.A.L.A-dan! Brigade Captain :D
K.A.L.A.-dan forums!
last edited on July 14, 2011 10:59AM
shirkersama
at 6:02AM, Jan. 5, 2010
Hide in the back until the monster is almost dead.
Thats what your fellow party members are there for, to do all the work and get none of the glory.
Thats what your fellow party members are there for, to do all the work and get none of the glory.
Meh
last edited on July 14, 2011 3:34PM
Chernobog
at 10:27AM, Jan. 5, 2010
The most important member of your party is not the tank, the healer, or the guy who stabs everything. It's the comic relief. No heroic party has ever fully been defeated while he's around. Protect him with your life!
“You tell yourself to just
enjoy the process,” he added. “That whether you succeed or fail, win or
lose, it will be fine. You pretend to be Zen. You adopt detachment, and
ironic humor, while secretly praying for a miracle.”
last edited on July 14, 2011 11:41AM
TheFlyingGreenMonkey
at 3:24PM, Jan. 5, 2010
Put ranks in perform dance. Your a living distraction. Serious how is the goblin going to be able to focus on killing your cleric when your doing a jig?
last edited on July 14, 2011 4:18PM
therealtj
at 3:30PM, Jan. 5, 2010
Don't kill the chickens.
For the love of God DON'T kill the chickens.
For the love of God DON'T kill the chickens.
“The only moral it is possible to draw from this story is that one should never throw the letter Q into a privet bush, but unfortunately there are times when it is unavoidable.”
-Douglas Adams, The Restaurant At the End of the Universe
last edited on July 14, 2011 4:28PM
shirkersama
at 3:39PM, Jan. 5, 2010
If given the opportunity, sell one of your companions as a slave! Best practical joke ever, and they may fetch a decent price.
Meh
last edited on July 14, 2011 3:34PM
I Am The 1337 Master
at 3:55PM, Jan. 5, 2010
last edited on July 14, 2011 12:53PM
TheFlyingGreenMonkey
at 5:00PM, Jan. 5, 2010
last edited on July 14, 2011 4:18PM
same
at 8:54PM, Jan. 5, 2010
last edited on July 14, 2011 3:19PM
Orin J Master
at 8:59PM, Jan. 5, 2010
when in doubt, bluff it out. if you seem confident about things regardless of how stupid they actually are people will be inclined to believe you.
never seek out dragons. you stumble on them soon enough, and if you have to find them, you're just not ready to deal with them.
play by the rules of the town you're staying in, because whatever government that ends up with a price on your head will be the one whose lands you end up in the most.
plate mail's overrated. so are great swords. chain and a long sword will see you through well enough, and don't draw the attention of the local rulers.
bring a bow, or a crossbow. hitting from a safe distance can be more effective than hitting hard.
and never trust an elf.
never seek out dragons. you stumble on them soon enough, and if you have to find them, you're just not ready to deal with them.
play by the rules of the town you're staying in, because whatever government that ends up with a price on your head will be the one whose lands you end up in the most.
plate mail's overrated. so are great swords. chain and a long sword will see you through well enough, and don't draw the attention of the local rulers.
bring a bow, or a crossbow. hitting from a safe distance can be more effective than hitting hard.
and never trust an elf.
last edited on July 14, 2011 2:22PM
same
at 9:13PM, Jan. 5, 2010
Orin J Master
and never trust an elf.
Unless they offer shiney trinkets!
last edited on July 14, 2011 3:19PM
Lonnehart
at 10:08PM, Jan. 5, 2010
sameLonnehart
Fatal Fantasy
Lol.
I was wondering when someone was gonna spot that. ;)
last edited on July 14, 2011 1:39PM
warefish
at 2:16AM, Jan. 6, 2010
Don't attempt a sharp switchblade turn in an heavy armoured car whilst being pursued by bandits in the middle of a desert. Especially when you've only just learnt to drive. I did that with my character the other day and it didn't end well.
Also make sure you've refuelled the fucker before venturing into some mysterious forestry. We're still trying to find our way out… :(
Also make sure you've refuelled the fucker before venturing into some mysterious forestry. We're still trying to find our way out… :(
last edited on July 14, 2011 4:46PM
therealtj
at 5:22AM, Jan. 6, 2010
Wise, ancient wizards, especially those who are already aiding you on your quest, are generally not good things to hit with your sword.
“The only moral it is possible to draw from this story is that one should never throw the letter Q into a privet bush, but unfortunately there are times when it is unavoidable.”
-Douglas Adams, The Restaurant At the End of the Universe
last edited on July 14, 2011 4:28PM
Aurora Borealis
at 11:58AM, Jan. 6, 2010
www.NoiseFetish.com - - - - BUY COILSTAR ILLUSTRATED #2 other comics by me
Twitter: http://twitter.com/#!/NoiseFetish
last edited on July 14, 2011 11:08AM
same
at 2:20PM, Jan. 6, 2010
last edited on July 14, 2011 3:19PM
lba
at 2:29PM, Jan. 6, 2010
therealtj
Don't kill the chickens.
For the love of God DON'T kill the chickens.
fucking cuckoos…
last edited on July 14, 2011 1:30PM
PIT_FACE
at 6:36PM, Jan. 6, 2010
drink EVERYTHING. i'm not just talkin about booze, i mean pipe cleaner, clorox, the works, you'll either get through the game or die trying!!!!
last edited on July 14, 2011 2:45PM
Acuturbo
at 7:37PM, Jan. 6, 2010
last edited on July 14, 2011 10:45AM
shirkersama
at 10:31PM, Jan. 6, 2010
Acuturbo
Bring a compass, and if you can, the relevant maps.
Horrible advice!
Fact: 90% of treasure, and other cool stuff is found while completly lost.
Never, I repeat NEVER, use maps.
Meh
last edited on July 14, 2011 3:34PM
patrickdevine
at 11:05AM, Jan. 7, 2010
As counterintuitive as it might be don't wear a helmet. Having the sense to protect your noggin marks ya as an expendable mook and you'll die horribly during a dragon attack or when the evil wizard casts a spell that nukes whatever 12-foot radius area you happen to be standing in.
Also, if there's anything potentially dangerous that needs to be done find a sucker in your party to do it for ya.
Also, if there's anything potentially dangerous that needs to be done find a sucker in your party to do it for ya.
last edited on July 14, 2011 2:41PM
Futon
at 11:57AM, Jan. 7, 2010
Explosives are super-effective against just about anything.
Also, fighting fair is overappreciated.
Also, fighting fair is overappreciated.
last edited on July 14, 2011 12:32PM
same
at 1:54PM, Jan. 7, 2010
shirkersama
Horrible advice!
Fact: 90% of treasure, and other cool stuff is found while completly lost.
Never, I repeat NEVER, use maps.
Acuturbo
Bring a compass, and if you can, the relevant maps.
Compass to find the hidden stuff tends to be hidden enough itself so vald point and valid point although i do tend to end up using a compass last seeing as ive found everything else first. But both points are valid.
last edited on July 14, 2011 3:19PM
mlai
at 4:47PM, Jan. 7, 2010
Don't party up with humans and especially not elves, unless you want to hang out with insipid children who speak with numbers and capital letters. Party up with the orcs, trolls, and minotaurs: They are usually the well-mannered, well-spoken, educated bunch who are actually interested in adventuring maturely.
last edited on July 14, 2011 2:06PM
Koshou
at 9:22PM, Jan. 7, 2010
Always make sure that your hair is at least two times the size of you skull.
You can never have enough phoenix downs/revives/revival magic.
Buff magic is and always will be useless.
And don't ever, ever, trust the almost absurdly suspicious comic relief character.
You can never have enough phoenix downs/revives/revival magic.
Buff magic is and always will be useless.
And don't ever, ever, trust the almost absurdly suspicious comic relief character.
last edited on July 14, 2011 1:21PM
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